DeepMaths / Fun Maths

Fun Maths Book 2 Online Learning Programme

For Year 4 and Year 5

Chapter 9: Patterns and Pre-Algebra

Patterns, Function Machines and Simple Equations

Spot the rule, apply it consistently, and use inverse operations to find missing numbers.

Fun Maths Book 2 pages 111-1205 minutes

AI teacher

Press Start to hear a short classroom-style explanation. If sound is unavailable, the full script is shown below.

Voice: Browser voice

Workbook pages

Fun Maths Book 2 pages 111-120

Continue sequences, use function machines, and solve simple equations.

AI explanation

The AI teacher shows sequences as repeated moves and function machines as input-output machines. Equations are taught as balanced scales where the same value must stay on both sides.

  1. 1A sequence follows a rule.
  2. 2Rules can add, subtract, multiply or divide.
  3. 3A function machine changes every input in the same way.
  4. 4To solve an equation, use the inverse operation.

Think with the AI teacher

Today we will look for rules. Algebra begins when we notice what changes and what stays the same.

Question 1

Pause 4s

In 100, 96, 92, 88, what changes each time?

After thinking

The number decreases by 4 each time.

Great pattern spotting. The rule is subtract 4.

Question 2

Pause 5s

A machine doubles then adds 1. What should happen to every input?

After thinking

Every input follows the same two steps: double, then add 1.

Yes. A function rule must be consistent.

Question 3

Pause 4s

If x + 9 = 17, what operation would undo adding 9?

After thinking

Subtracting 9 undoes adding 9.

Excellent. Inverse operations help us solve equations.

Deep structure

What children discover

Children discover that algebra is not guessing; it is using rules, balance and inverse operations.

Common mistake

Children may guess missing numbers instead of identifying the rule or inverse operation.

Future connection

Patterns and equations prepare students for sequences, functions, graphs, formulae and later algebra.

SequencesFunctionsGraphsFormulae

Animated demonstration

See the maths move

Number cards move through an animated function machine, then a balance scale solves missing-number equations.

Number cards pass through a function machine and a balance scale shows why equations must stay equal.
6

x 2, + 1

13
x + 917

Guided examples

Negative common difference

Continue the sequence: 100, 96, 92, 88, ...

  1. 1.Find the difference: 96 - 100 = -4.
  2. 2.The rule is subtract 4 each time.
  3. 3.Subtract 4 from 88.
Answer: 84

Simple equation

Solve 3x = 24.

  1. 1.3x means 3 times x.
  2. 2.Use the inverse operation: divide by 3.
  3. 3.24 รท 3 = 8.
Answer: x = 8

Interactive practice

Try it now

Write the rule in words before continuing any sequence or solving any function machine.

0/3 correct

What is the next number? 45, 40, 35, 30, ...

A function machine doubles the input then adds 1. What is the output for 6?

Solve x + 9 = 17.

Review

Say what inverse operation means before solving the workbook equations.

Explain what inverse operation means using x + 9 = 17.

Parent signal

If the child guesses equations, ask what operation would undo the one shown.

Brilliant rule spotting. You are starting to think like an algebra student.